VinylForge

Turn any image into simple vinyl layers, place it on a car, and rebuild it step by step in your racing game's livery editor.

Example image

Build steps

Placing vinyls… the steps unlock when the build finishes.

Paint chips

Tap to copy

All steps

#VinylColorCar cellXYWHRot

Reading the numbers

  • Car cell is where a vinyl's center lands on the grid you picked. Columns are letters from the left of the panel, rows are numbers from the top.
  • X, Y, W and H describe the flat design, which is 100 units wide and 70 units tall. 1 unit is 1% of its width, and X and Y mark each vinyl's center from the top-left corner.
  • Rotation is clockwise from the starting pose: triangles point up, half circles sit flat side down, right triangles have the square corner bottom-left. On the car, the design turn is already added.
  • On the hood and roof, a 270° turn makes the design read from the front of the car. On the trunk, 90° reads from behind.
  • Place vinyls in order. Later steps cover earlier ones.
  • Body styles are generic. Pick the one closest to your car. If your game's editor lacks a shape, untick it under Vinyls and build again.
  • Your last build stays in this browser, so you can switch to your game and come back.