Turn any image into simple vinyl layers, place it on a car, and rebuild it step by step in your racing game's livery editor.
…credits
Example imageDrag to turn · pinch or scroll to zoom
Starting…
Build steps
Placing vinyls… the steps unlock when the build finishes.
Base coat
#FFFFFF
X
Y
Width
Height
Rotate
Paint chips
Tap to copy
All steps
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Vinyl
Color
Car cell
X
Y
W
H
Rot
Reading the numbers
Car cell is where a vinyl's center lands on the grid you picked. Columns are letters from the left of the panel, rows are numbers from the top.
X, Y, W and H describe the flat design, which is 100 units wide and 70 units tall. 1 unit is 1% of its width, and X and Y mark each vinyl's center from the top-left corner.
Rotation is clockwise from the starting pose: triangles point up, half circles sit flat side down, right triangles have the square corner bottom-left. On the car, the design turn is already added.
On the hood and roof, a 270° turn makes the design read from the front of the car. On the trunk, 90° reads from behind.
Place vinyls in order. Later steps cover earlier ones.
Body styles are generic. Pick the one closest to your car. If your game's editor lacks a shape, untick it under Vinyls and build again.
Your last build stays in this browser, so you can switch to your game and come back.
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Sign in to build vinyls
Building vinyls needs a free account, which starts with 3 credits. Sign in or create one, and this image builds right after.